本篇文章给大家谈谈帝国时代3兵种怎么改,以及帝国时代3兵种数据修改对应的知识点,希望对各位有所帮助,不要忘了收藏本站喔。
本文目录一览:
- 1、帝国时代3亚洲王朝中文版怎么改兵种单位属性? 比如说攻击加强,移动加快,血量加多,防御加高!
- 2、帝国时代3亚洲王朝兵种修改问题
- 3、帝国时代3亚洲王朝兵种战斗力修改
- 4、帝国时代3中国兵种怎么更改,比如我改了诸葛弩攻击为什攻击还那么低,血却变成1000和攻城变107了,这是...
- 5、帝国时代3亚洲王朝,怎么修改兵种啊?
帝国时代3亚洲王朝中文版怎么改兵种单位属性? 比如说攻击加强,移动加快,血量加多,防御加高!
C:\Program Files\Microsoft Games\Age of Empires III\data 到你电脑的这里找到一个文件叫protoy 是XML文件,用右键点编辑(edit)之后就会自动用记事本打开. 我举个例子 比如改"火枪手" 的话就找到"musketeer"
PopulationCount1/PopulationCount 中间的数字1是人口,改成0就不占人口
MaxVelocity4.0000/MaxVelocity 中间的数字是速度,越高速度越快
InitialHitpoints150.0000/InitialHitpoints 中间的数字是生命值(初始的)
LOS16.0000/LOS 中间的数字是视野
TrainPoints30.0000/TrainPoints 中间的数字是训练时间, 数小训练快
Armor type ='Hand' value ='0.2000'/Armor 0.2是20%防御, 调到1的话就不会被近战攻击所伤害
ROF3.000000/ROF 是攻击速率 数字越小攻速越快,可以调成像机枪一样的
这都是本人手打的,望楼主采纳!
帝国时代3亚洲王朝兵种修改问题
随便改,只不过改过之后不能联机(联机的话他会说crc不符,当然你可以把改过的问价发给联机的人然后你们一样能连局域网)
需要修改帝国3文件夹中的data文件夹,里的protoy。xml文件
选择打开方式,用记事本打开(直接双击打开那个不确定能不能行)
用记事本自带的查找就能搜
比如要改日本村民 就搜ypSettlerJapanese
然后改数据,之后保存就行了(改之前注意备份原文档)
帝国3吧有,帝国3单位手册,差那个内部调用名会用到,其他语句的翻译随便百度竟能查到
帝国时代3亚洲王朝兵种战斗力修改
这个东西用游侠是修改不了的。
你可以手动修改protoy.xml(data目录下)来改变兵种的战斗力,具体如下:
====兵种代码====
ypChukonu中国连弩兵
yoQiangpikeman中国长枪兵
ypArquebuiser火绳枪手
ypChangdao长刀手
ypkeshik怯薛
ypStepperider草原骑兵
ypIronflail连枷骑兵
ypmeteorhammer流星锤骑兵
ypmonkchinese中国和尚
ypFlameThrower火焰喷射器
ypHandMortar虎蹲炮
ypFlyingCrow神火飞鸦(PS:这个好像改了也造不出来,你还需要修改techtreey.xml)
ypSettlerasian中国农民
ypCastle城堡
----MOD最简易的教程----
右键单击protoy.xml,选择“编辑”
进入“编辑”查找“,查找”ypChangdao"
这个就是我们这一次的试验兵种:长刀手。
长刀手的资料如下
Unit id ='912' name ='ypChangdao'
DBID1336/DBID
DisplayNameID60164/DisplayNameID
EditorNameID60165/EditorNameID以上不要改
PopulationCount1/PopulationCount占用人口数
ObstructionRadiusX0.4900/ObstructionRadiusX
ObstructionRadiusZ0.4900/ObstructionRadiusZ
FormationCategoryBody/FormationCategory身体类型
MaxVelocity5.0000/MaxVelocity最低移动速度
MaxRunVelocity7.0000/MaxRunVelocity最高移动速度,通常掉队时才有
MovementTypeland/MovementType目标类型,要是改成AIR就成飞的了,不要改
TurnRate18.0000/TurnRate转身速度
AnimFileunits\asians\chinese\changdao\changdao.xml/AnimFile动画档案1,所有的动画档案一起改
ImpactTypeFlesh/ImpactType
PhysicsInfodude/PhysicsInfo
Iconunits\asians\chinese\changdao\changdao_icon_64/Icon动画档案2(图标),所有的动画档案一起改
PortraitIconunits\asians\chinese\changdao\changdao_icon_portrait/PortraitIcon动画档案3,所有的动画档案一起改
RolloverTextID60163/RolloverTextID
ShortRolloverTextID60162/ShortRolloverTextID说明文编号,以上这两个暂时不要改,因为我还没弄太明白
InitialHitpoints120.0000/InitialHitpoints可以提高的最大血量(比如后帝王时代科技全升级就是120+120=240)
MaxHitpoints120.0000/MaxHitpoints原始血量
LOS12.0000/LOS
UnitAITypeHandCombative/UnitAIType战斗类型(HandCombative是肉搏战)
TrainPoints27.0000/TrainPoints训练时间
Bounty10.0000/Bounty
BuildBounty10.0000/BuildBounty
Cost resourcetype ='Food'95.0000/Cost价格(可以在下面加上Food=食物,Gold=黄金,Wood=木材)
AllowedAge2/AllowedAge可以建造的时代(1是时代2,2是时代3,3是时代4,4是时代5)
Armor type ='Hand' value ='0.2000'/Armor装甲类型(其中Hand是近战防御,Ranged是远防)
UnitTypeLogicalTypeHealed/UnitType
UnitTypeLogicalTypeValidSharpshoot/UnitType
UnitTypeLogicalTypeNeededForVictory/UnitType
UnitTypeLogicalTypeHandUnitsAutoAttack/UnitType
UnitTypeLogicalTypeLandMilitary/UnitType
UnitTypeLogicalTypeScout/UnitType
UnitTypeLogicalTypeValidSPCUnitsDeadCondition/UnitType
UnitTypeLogicalTypeGarrisonInShips/UnitType
UnitTypeLogicalTypeRangedUnitsAutoAttack/UnitType
UnitTypeLogicalTypeVillagersAttack/UnitType
UnitTypeLogicalTypeHandUnitsAttack/UnitType
UnitTypeLogicalTypeRangedUnitsAttack/UnitType
UnitTypeLogicalTypeMinimapFilterMilitary/UnitType
UnitTypeAbstractHeavyInfantry/UnitType
UnitTypeAbstractInfantry/UnitType
UnitTypeUnit/UnitType
UnitTypeMilitary/UnitType
UnitTypeUnitClass/UnitType
UnitTypeCountsTowardMilitaryScore/UnitType
UnitTypeAbstractCavalryInfantry/UnitType
UnitTypeHasBountyValue/UnitType
UnitTypeAbstractHandInfantry/UnitType
UnitTypeConvertsHerds/UnitType
FlagCollidesWithProjectiles/Flag
FlagApplyHandicapTraining/Flag
FlagCorpseDecays/Flag
FlagShowGarrisonButton/Flag
FlagDontRotateObstruction/Flag
FlagObscuredByUnits/Flag
FlagTracked/Flag
Command page ='10' column ='1'Stop/Command可控制按扭,不要更改
Command page ='10' column ='0'Garrison/Command
Command page ='10' column ='2'Delete/Command
TacticshandInfantrySplash.tactics/Tactics兵种一般逻辑。记住,你把兵种的动画档案改成什么,兵种一般逻辑就改成什么,连攻击方式也要对应改成什么。
比如我把长刀手的外观(三项动画档案)改为ypArquebuiser(火绳枪手),就必须同时修改Tactics和下面的攻击方式,否则会造成不能攻击的局面。
ProtoAction
NameBuildingAttack/Name建筑物攻击
Damage21.000000/Damage伤害
DamageTypeSiege/DamageType伤害类型
ROF3.000000/ROF攻击间隔,越快攻击越迅速,伤害越高,改成0.100000那就是超人……
/ProtoAction
ProtoAction
NameCoverBuildingAttack/Name守护建筑物攻击
Damage11.000000/Damage伤害
DamageTypeSiege/DamageType
ROF3.000000/ROF
/ProtoAction
ProtoAction
NameCoverHandAttack/Name守护攻击
Damage7.000000/Damage
DamageTypeHand/DamageType伤害类型
ROF1.500000/ROF
DamageBonus type ='AbstractCavalry'2.000000/DamageBonus攻击奖励,AbstractCavalry是反骑兵,后面是加成数值,当然也能改成减成。。。
DamageBonus type ='AbstractLightInfantry'1.500000/DamageBonus攻击奖励AbstractLightInfantry是反轻装步兵
/ProtoAction
ProtoAction
NameDefendHandAttack/Name
Damage13.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='AbstractCavalry'2.000000/DamageBonus
DamageBonus type ='AbstractLightInfantry'1.500000/DamageBonus
/ProtoAction
ProtoAction
NameGuardianAttack/Name
Damage13.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
/ProtoAction
ProtoAction
NameMeleeHandAttack/Name
Damage13.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='AbstractCavalry'2.000000/DamageBonus
DamageBonus type ='AbstractLightInfantry'1.500000/DamageBonus
/ProtoAction
/Unit
中国探险家
请查找Monkchinese
找到
Unit id ='918' name ='ypMonkChinese'
下面是中国和尚的资料
Unit id ='918' name ='ypMonkChinese'
DBID1345/DBID
DisplayNameID60200/DisplayNameID
EditorNameID60201/EditorNameID
ObstructionRadiusX0.4900/ObstructionRadiusX
ObstructionRadiusZ0.4900/ObstructionRadiusZ
FormationCategoryMobile/FormationCategory
MaxVelocity4.5000/MaxVelocity
MaxRunVelocity6.5000/MaxRunVelocity
MovementTypeland/MovementType
TurnRate18.0000/TurnRate
AnimFileunits\asians\chinese\monk\monk.xml/AnimFile
ImpactTypeFlesh/ImpactType
Iconunits\asians\chinese\shaolin_disciple\shaolin_master_icon_64/Icon
MinimapIconui\minimap\hero/MinimapIcon
PortraitIconunits\asians\chinese\shaolin_disciple\shaolin_master_icon_portrait/PortraitIcon
SelectionPriority5/SelectionPriority
RolloverTextID60199/RolloverTextID
ShortRolloverTextID69907/ShortRolloverTextID
InitialHitpoints450.0000/InitialHitpoints
MaxHitpoints450.0000/MaxHitpoints
LOS18.0000/LOS
ProjectileProtoUnitypShuriken/ProjectileProtoUnit
AutoAttackRange16.0000/AutoAttackRange
UnitAITypeRangedCombative/UnitAIType
TrainPoints30.0000/TrainPoints
BuildLimit1/BuildLimit建造限制
Bounty90.0000/Bounty
Cost resourcetype ='Gold'300.0000/Cost造价
AllowedAge0/AllowedAge
Armor type ='Ranged' value ='0.1000'/Armor护甲
UnitTypeLogicalTypeHealed/UnitType
UnitTypeLogicalTypeNeededForVictory/UnitType
UnitTypeLogicalTypeHandUnitsAutoAttack/UnitType
UnitTypeLogicalTypeLandMilitary/UnitType
UnitTypeLogicalTypeScout/UnitType
UnitTypeLogicalTypeValidSPCUnitsDeadCondition/UnitType
UnitTypeLogicalTypeGarrisonInShips/UnitType
UnitTypeLogicalTypeRangedUnitsAutoAttack/UnitType
UnitTypeLogicalTypeVillagersAttack/UnitType
UnitTypeLogicalTypeHandUnitsAttack/UnitType
UnitTypeLogicalTypeRangedUnitsAttack/UnitType
UnitTypeLogicalTypeMinimapFilterMilitary/UnitType
UnitTypeAbstractInfantry/UnitType
UnitTypeHero/UnitType
UnitTypeUnit/UnitType
UnitTypeMilitary/UnitType
UnitTypeUnitClass/UnitType
UnitTypeAbstractCavalryInfantry/UnitType
UnitTypeHasBountyValue/UnitType
UnitTypeConvertsHerds/UnitType
UnitTypeAbstractCanSeeStealth/UnitType
UnitTypeAbstractHandInfantry/UnitType
UnitTypeAbstractChineseMonk/UnitType
UnitTypeAbstractMonk/UnitType这里以下是修改重点!!
Train row ='0' page ='6' column ='1'TradingPost/Train建造贸易站
Train row ='0' page ='6' column ='0'TownCenter/Train城镇中心
Train row ='0' page ='6' column ='3'NatBlowgunAmbusher/Train
Train row ='0' page ='6' column ='2'WarDog/Train
Train row ='0' page ='6' column ='4'NatClubmanLoyal/Train
Train row ='0' page ='6' column ='2'PetJaguar/Train
Train row ='0' page ='6' column ='0'YPPetPanda/Train以上没用,因为是外国探险家的科技……
Train row ='0' page ='6' column ='2'ypMonkDisciple/Train建造弟子
注意!我们在这里修改一下加入一行“Train row ='0' page ='0' column ='0'Factory/Train”好了,您的探险家可以制造工厂了……
加入“Train row ='0' page ='0' column ='0'ypArquebuiser/Train”您的探险家可以建造火绳枪手了……
加入“Train row ='0' page ='0' column ='0'ypConsulateZweihander/Train”您的探险家可以建造领事馆近卫德国双手剑士了……
Tech row ='0' page ='11' column ='5'ypMonkMakeDisciple/Tech教化弟子
FlagCollidesWithProjectiles/Flag
FlagApplyHandicapTraining/Flag
FlagCorpseDecays/Flag
FlagShowGarrisonButton/Flag
FlagDontRotateObstruction/Flag
FlagObscuredByUnits/Flag
FlagHeroName2/Flag
FlagRotateInPlace/Flag
FlagForceBuildingData/Flag
FlagKnockoutDeath/Flag
FlagNotDeleteable/Flag
FlagCanAutoHeal/Flag
FlagTracked/Flag
Command page ='10' column ='0'Garrison/Command
Command page ='10' column ='2'Stop/Command
Command page ='11' column ='0'Abilities/Command
Tacticsypchinesemonk.tactics/Tactics
ProtoAction
NameBuild/Name
Rate type ='TradingPost'3.000000/Rate
Rate type ='TownCenter'1.000000/Rate
/ProtoAction
ProtoAction
NameBuildingAttack/Name
Damage15.000000/Damage
DamageTypeSiege/DamageType
ROF3.000000/ROF
DamageBonus type ='Building'1.000000/DamageBonus
/ProtoAction
ProtoAction
NameCoverBuildingAttack/Name
Damage8.000000/Damage
DamageTypeSiege/DamageType
ROF3.000000/ROF
DamageBonus type ='Building'1.000000/DamageBonus
/ProtoAction
ProtoAction
NameCoverHandAttack/Name
Damage4.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='Guardian'3.000000/DamageBonus反怪攻击,3倍加成
DamageBonus type ='AbstractVillager'0.250000/DamageBonus反村民,只有0.25倍伤害
DamageBonus type ='Hero'0.750000/DamageBonus反英雄,只有0.75倍伤害
注意! 这里加入“DamageArea2.000000/DamageArea”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
/ProtoAction
ProtoAction
NameHandAttack/Name
Damage7.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='Guardian'3.000000/DamageBonus
HitPercent20.000000/HitPercent
DamageMultiplier2.000000/DamageMultiplier
HitPercentTypeCriticalAttack/HitPercentType
DamageBonus type ='AbstractVillager'0.250000/DamageBonus
DamageBonus type ='Hero'0.750000/DamageBonus
/ProtoAction
ProtoAction
NameHeal/Name奇观治疗能力
TypeHeal/Type
Rate type ='LogicalTypeHealed'6.000000/Rate改为66是飞速治疗,660是……
/ProtoAction
ProtoAction
NameRoundhouseAttack/Name
Damage170.000000/Damage
DamageTypeHand/DamageType
ROF2.000000/ROF
DamageCap200.000000/DamageCap
DamageBonus type ='AbstractVillager'0.250000/DamageBonus
DamageArea3.000000/DamageArea
DamageFlagsGAIAEnemy/DamageFlags
DamageBonus type ='MercType2'0.250000/DamageBonus
/ProtoAction
ProtoAction
NameStun/Name打昏
Damage30.000000/Damage
DamageTypeRanged/DamageType
MinRange0.000000/MinRange
MaxRange16.000000/MaxRange
ROF3.000000/ROF
/ProtoAction
ProtoAction
NameStun2/Name再次打昏
Damage30.000000/Damage
DamageTypeHand/DamageType
MinRange4.000000/MinRange
MaxRange6.000000/MaxRange
ROF3.000000/ROF
/ProtoAction
/Unit
Train row ='0' page ='6' column ='2'ypMonkDisciple/Train建造弟子
注意!我们在这里修改一下加入一行“Train row ='0' page ='0' column ='0'Factory/Train”好了,您的探险家可以制造工厂了……
加入“Train row ='0' page ='0' column ='0'ypArquebuiser/Train”您的探险家可以建造火绳枪手了……
加入“Train row ='0' page ='0' column ='0'ypConsulateZweihander/Train”您的探险家可以建造领事馆近卫德国双手剑士了……
Tech row ='0' page ='11' column ='5'ypMonkMakeDisciple/Tech教化弟子
FlagCollidesWithProjectiles/Flag
FlagApplyHandicapTraining/Flag
FlagCorpseDecays/Flag
FlagShowGarrisonButton/Flag
FlagDontRotateObstruction/Flag
FlagObscuredByUnits/Flag
FlagHeroName2/Flag
FlagRotateInPlace/Flag
FlagForceBuildingData/Flag
FlagKnockoutDeath/Flag
FlagNotDeleteable/Flag
FlagCanAutoHeal/Flag
FlagTracked/Flag
Command page ='10' column ='0'Garrison/Command
Command page ='10' column ='2'Stop/Command
Command page ='11' column ='0'Abilities/Command
Tacticsypchinesemonk.tactics/Tactics
ProtoAction
NameBuild/Name
Rate type ='TradingPost'3.000000/Rate
Rate type ='TownCenter'1.000000/Rate
/ProtoAction
ProtoAction
NameBuildingAttack/Name
Damage15.000000/Damage
DamageTypeSiege/DamageType
ROF3.000000/ROF
DamageBonus type ='Building'1.000000/DamageBonus
/ProtoAction
ProtoAction
NameCoverBuildingAttack/Name
Damage8.000000/Damage
DamageTypeSiege/DamageType
ROF3.000000/ROF
DamageBonus type ='Building'1.000000/DamageBonus
/ProtoAction
ProtoAction
NameCoverHandAttack/Name
Damage4.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='Guardian'3.000000/DamageBonus反怪攻击,3倍加成
DamageBonus type ='AbstractVillager'0.250000/DamageBonus反村民,只有0.25倍伤害
DamageBonus type ='Hero'0.750000/DamageBonus反英雄,只有0.75倍伤害
注意! 这里加入“DamageArea2.000000/DamageArea”就会使该单位的攻击拥有2格范围!这个修改适用于所有单位的攻击!
/ProtoAction
ProtoAction
NameHandAttack/Name
Damage7.000000/Damage
DamageTypeHand/DamageType
ROF1.500000/ROF
DamageBonus type ='Guardian'3.000000/DamageBonus
HitPercent20.000000/HitPercent
DamageMultiplier2.000000/DamageMultiplier
HitPercentTypeCriticalAttack/HitPercentType
DamageBonus type ='AbstractVillager'0.250000/DamageBonus
DamageBonus type ='Hero'0.750000/DamageBonus
/ProtoAction
ProtoAction
NameHeal/Name奇观治疗能力
TypeHeal/Type
Rate type ='LogicalTypeHealed'6.000000/Rate改为66是飞速治疗,660是……
/ProtoAction
ProtoAction
NameRoundhouseAttack/Name
Damage170.000000/Damage
DamageTypeHand/DamageType
ROF2.000000/ROF
DamageCap200.000000/DamageCap
DamageBonus type ='AbstractVillager'0.250000/DamageBonus
DamageArea3.000000/DamageArea
DamageFlagsGAIAEnemy/DamageFlags
DamageBonus type ='MercType2'0.250000/DamageBonus
/ProtoAction
ProtoAction
NameStun/Name打昏
Damage30.000000/Damage
DamageTypeRanged/DamageType
MinRange0.000000/MinRange
MaxRange16.000000/MaxRange
ROF3.000000/ROF
/ProtoAction
ProtoAction
NameStun2/Name再次打昏
Damage30.000000/Damage
DamageTypeHand/DamageType
MinRange4.000000/MinRange 最小射程
MaxRange6.000000/MaxRange 最大射程
ROF3.000000/ROF
/ProtoAction
/Unit
帝国时代3中国兵种怎么更改,比如我改了诸葛弩攻击为什攻击还那么低,血却变成1000和攻城变107了,这是...
你改错数据了。。。还有你哪个修改太冷门,自娱自乐还差不多。我们一般都是改图的。
帝国时代3亚洲王朝,怎么修改兵种啊?
帝国时代3亚洲王朝修改兵种代码如下:
修改单位名称则用记事本修改:游戏目录\data\stringtabley.xml
修改单位数值则用记事本修改:游戏目录\data\protoy.xml
1.单位编号(括号里为升级后编号)
1)中国兵种
铁连枷兵 60176(60197)
怯薛 60172(60173)英文名:ypKeshik
流星鎚兵 60180(60181)
草原骑兵 60168(60169)
火绳枪兵(主战兵种) 60156(60157)英文名:ypArquebusier
长刀兵 60164(60165)
中国连弩兵 60152(60153)
中国长枪兵 60160(60161)
铁军 60771(60772)英文名:ypMercIronTroop
满州兵 25160(25170)
籐盾兵 60787(60788)
福船 63614(63615)
战斗帆船 62205(62206)英文名:ypWarJunk
迫击炮战船 30923(30924)英文名:Monitor
盲和尚 61696(61697)
少林大师 60200(60201)英文名:ypMonkChinese
王晋海总兵官(易周正大帝) 63548(63549)ypSPCJinhai
黄坚都指挥 63564(63565)英文名:ypSPCHuang
陈烙 63568(63569)
弟子 63454(63455)英文名:ypMonkDisciple
中国佣兵军 68681(68682)英文名:ypConsulateArmySPCChinese2
中国佣兵连 68677(68678)英文名:ypConsulateArmySPCChinese1
旧汉军 62090 英文名:ypOldHanArmy
正规军 66592 英文名:ypStandardArmy
明军 66595 英文名:ypMingArmy
御林军 62094 英文名:ypImperialArmy
防卫军 62102 英文名:ypTerritorialArmy
禁卫军 62098 英文名:ypForbiddenArmy
2)外国兵种
神父 22954 英文名:Priest
外交使节 22973 英文名:Envoy
伊满 26226 英文名:Imam
火枪兵 22805 英文名:Musketeer
鄂图曼火枪兵 23735 英文名:Janissary
廓尔喀兵 61271 英文名:ypNatMercGurkha
燧枪兵 44368 英文名:MercFusilier
日本火枪步兵 60096 英文名:ypAshigaru
日本武士 60076 英文名:ypKensei
印度兵 60807 英文名:ypSepoy
长枪兵 22956 英文名:Skirmisher
日本长弓兵 60084 英文名:ypYumi
流镝马 60080 英文名:ypYabusame
轻骑兵 22948 英文名:Hussar
老练胸甲骑兵 22981 英文名:Cuirassier
老练胸甲骑兵 22981 英文名:Cuirassier
荷兰枪骑兵 23866 英文名:Ruyter
剃刀骑兵 60092 英文名:ypNaginataRider
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